Vehicle spawn times and misc stuff
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Changing map name

using notepad to add vehicles and object names

Making your own mod

RFA extractor/maker

Changing Music and more...

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MB Mapeditor 1.2/editor42

changing loadscreen pictures

using co-op / bots

Desert Combat conversion for RTR maps

Desert combat conversion BF1942 maps

get RTR vehicles to show up in game

Battlecraft

vehicle spawn times and misc stuff

easy texturing...

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here i will explain how to increase or decrease vehicle (objectspawns) spawn times and misc stuff..
using notepad open the objectspawntemplates.con file from your extracted map

it looks like this

rem -----------------------------------------
rem --- lighttankspawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner lighttankspawner
ObjectTemplate.setObjectTemplate 1 m3grant
ObjectTemplate.setObjectTemplate 2 m11-39
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10

rem -----------------------------------------
rem --- heavytankspawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner heavytankspawner
ObjectTemplate.setObjectTemplate 1 sturmgeshutz
ObjectTemplate.setObjectTemplate 2 m10
ObjectTemplate.MinSpawnDelay 70
ObjectTemplate.MaxSpawnDelay 110
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10

rem -----------------------------------------
rem --- APCSpawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner APCSpawner
ObjectTemplate.setObjectTemplate 1 m3gmc
ObjectTemplate.setObjectTemplate 2 m3gmc
ObjectTemplate.MinSpawnDelay 35
ObjectTemplate.MaxSpawnDelay 55
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10

rem -----------------------------------------
rem --- ScoutCarSpawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner ScoutCarSpawner
ObjectTemplate.setObjectTemplate 1 Kubelwagen
ObjectTemplate.setObjectTemplate 2 Willy
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 30
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10

rem -----------------------------------------
rem --- FighterSpawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner FighterSpawner
ObjectTemplate.setObjectTemplate 1 bf110
ObjectTemplate.setObjectTemplate 2 mosquito
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10

rem -----------------------------------------
rem --- DiveBomberSpawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner DiveBomberSpawner
ObjectTemplate.setObjectTemplate 1 bf110
ObjectTemplate.setObjectTemplate 2 bf110
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10

rem -----------------------------------------
rem --- AAGunSpawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner AAGunSpawner
ObjectTemplate.setObjectTemplate 1 flak38
ObjectTemplate.setObjectTemplate 2 AA_allies
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10

rem -----------------------------------------
rem --- ArtillerySpawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner ArtillerySpawner
ObjectTemplate.setObjectTemplate 1 m3gmc
ObjectTemplate.setObjectTemplate 2 m3gmc
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10

minspawndelay and maxspawndelay are self explanitory

time to live = how long it will sit there after you have moved the vehicle and left it

distance= how far away you have to be to get the timetolive to start it's countdown...


now you can either increase the spawn time or decrease by just changing these numbers

05=5 seconds...10=10 sec...20=20 sec (approximately)

its up to how you want your game to be played...
How to make a soldierspawn a paradrop..(parachuting into an area)
Using notepad

ok this is all located in the soldierspawntemplates.con file in the conquest folder of your extracted map

when you go in it will look like this (but i shortened it for page saving)

rem -----------------------------------------
rem --- AxisBase_Spawn1 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint AxisBase_Spawn1
ObjectTemplate.setSpawnId 0
ObjectTemplate.setGroup 1

rem -----------------------------------------
rem --- AlliedBase_Spawn1 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint AlliedBase_Spawn1
ObjectTemplate.setSpawnId 1
ObjectTemplate.setGroup 2

rem -----------------------------------------
rem --- New_Control_Point1_Spawn1 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint New_Control_Point1_Spawn1
ObjectTemplate.setSpawnId 2
ObjectTemplate.setGroup 3

rem -----------------------------------------
rem --- New_Control_Point3_Spawn1 ---
rem -----------------------------------------
ObjectTemplate.create SpawnPoint New_Control_Point3_Spawn1
ObjectTemplate.setSpawnId 3
ObjectTemplate.setGroup 5

and so on...

nowjust add this line to the bottom of the spawn point you put up in the air

objecttemplate.setspawnasparatroper 1

now pack it up and when that spawn point comes up you should have your chute deployed automatically...
Recording BF movies
if you want to record stunts or battles you have in battlefield,DC3,EOD...anything get this program..it's called FRAPS.theres a link to the program on the editing tools page

Changing bot names
how would you like to have your own custom names in your game..(working on DC,EOD now )heres how to do it

now first thing theres 64 names that have to be changed so be ready to think some up
>
now go to mods\bf1942archives\bf1942 folder and the game.rfa is in there....

open rfaextractor and extract the game.rfa to the c: drive it will make a bf1942 folder....it will look like this c:\bf1942game

now open notepad and go to c:\bf1942\game\common folder and all the names are in there
american
german
russian
british
japanese


now open the americannames.con and the names are all in there..

now the names are listed with firstnames then lastnames..it looks like this (this is just a small part)


game.addFirstNameOnTeam 2 fred
game.addFirstNameOnTeam 2 barney
game.addFirstNameOnTeam 2 yogi
game.addSecondNameOnTeam 2 flintstone
game.addSecondNameOnTeam 2 rubbel
game.addSecondNameOnTeam 2 bear
( I changed name for easier understanding )

now you understand the first name second name thing i mentioned..or you can add it like this

game.addFirstNameOnTeam 2 fred_flintstone
game.addFirstNameOnTeam 2 barney_rubbel
game.addFirstNameOnTeam 2 yogi_bear
game.addSecondNameOnTeam 2 1
game.addSecondNameOnTeam 2 1
game.addSecondNameOnTeam 2 1
game.addSecondNameOnTeam 2 1
it will put a #1 by the name

now when your done click the red X to close the window and chose yes to save the changes

now set up your makerfa like this

now open the RFA maker
enter the root directory to compress:
c:\bf1942
enter the base .rfa path:
bf1942
would you like to see a list of the .rfa directories that will be created y/n
n
enter the name of the new .rfa
game.rfa (dont forget to put .rfa after the name or it won't work.)
would you like to compress the .rfa? (very slow)y/n
Y
created game.rfa with ??? entries

now go to where you get your maps after you've packed them and the game.rfa should be in there

now go and copy the new game.rfa and paste it in mods\bf1942\archives\bf1942 folder and delete the existing game.rfa in there and paste the new one in there...

now go play the game and checkout your new names...hope it works for you

Heres how to change DC names:
OK heres the difference for DC...

do everything the same accept extract the game.rfa from the modsdesertcombatarchives\bf1942game.rfa

now when you pack it up when it asks to compress select "N"now put it in the mods\desertcombat\archives\bf1942 and the names will be in your game...

EOD not supported

EOD doesnt have any singleplayer maps so you cant change them....